Skip to content

Gameography

For curious people, here are some details about the games I have worked on, including jam games and unfinished prototypes which are not available on my home page. The list is in chronogical order. All links open in a new tab.

Amount of views are captured at March 19th, 2014. Unfortunately mochibot (tracking system I used before) is closing at the end of the month, so I won’t be able to update/see view numbers for the old games in the future.

 

Vampire Fever

release date: 2009
views ≈ 1.5 million
what I did: Everything except sound effects (which are from freesound.org)

My first complete game. Should be obvious from the amount of levels (120 campaign and 6 challenge levels). I was perhaps naive but also very energetic at that time, because it was a fresh start; our startup with my friend had just come to an end and I had no idea if I could be able to turn game making into a fulltime commitment. I was reading “foundation as3 animation” book, and there came an idea for a simple game, which I believed to be easy enough to finish in a reasonable time. I think it might have been possible if I haven’t got carried away (Did I mention 120 levels?) The most important thing I learned was that there is still too much to learn, especially about the expectations of an average player when it comes to flash games. Click here to play it.

 

It’s Raining Cats & Dogs

release date: 2010
views ≈ 5.5 million
what I did: Everything except sound effects (which are from freesound.org)

There was a global game jam at that moment and although I couldn’t join it, I was inspired to make a quick game after Vampire Fever (which took much more than I planned).  It took more than the jam’s timeframe, but somewhat I achieved my goal. My idea was to make a reverse “doodle jump” and make it feel more like a fast-paced action game (much like canabalt). It may not be the most creative idea but it was kinda new and different for that time and I like its overall upbeat tone. Click here to play it.

 

Just Shut up And Drive

release date: 2010
views ≈ 71.6 million
what I did: Everything except some of the sound effects.

My most popular game to date. It was an experiment to simulate old-school racing games, which I remember fondly.

This related post has more information if you wonder. Click here to play it.

 

Hell Driver

release date: 2011
views ≈ 10.8 million
what I did: Design, visual art (except explosions) and music.

This was one of the most entertaining titles to work on, because I completely focused on art & music.

Here is the related post for more info. Click here to play it.

 

 

Experiment 17

release date: 2011
views ≈ 1.5 million
what I did: Everything except sound effects.

Why 17? I just like the number and I was out of names for this weird project. This game was a good exercise to free myself from the usual worries (you know, as in “will it attract a sponsor?”). I enjoyed working on it a lot and it was mostly appreciated by players as far as I know. But its views are low compared to my other games and it wasn’t exactly a commercial success, that saddens me a bit.

Here is the related post for more info on the game. Click here to play it.

 

Just Shut up And Drive 2

release date: 2011
views ≈ 25.5 million
what I did: Everything except sound effects and 3d models of cars/buildings.

 

A sequel to the first one. Here is the related post for more info. Click here to play it.

 

Wicked Rider

release date: 2012
views ≈ 5.7 million
what I did: Everything except music (which belongs to Kevin MacLeod) and sound effects.

Made with the same engine I wrote for “Just shut up and drive”. Here is the related post for more info. Click here to play it.

 

Madville

release date: Nov. 2013
views ≈ 2.5 million
what I did: Everything except music (which belongs to Kevin MacLeod) and sound effects.

After all those years, I finally managed to make a shooter! Here is the related post for more info. Click here to play it.

Moonhex

release date: May. 2014
views ≈ N/A
what I did: Everything except music (which belongs to Kevin MacLeod) and sound effects.

My final flash game where you hack, slash and occasionally jump on weird critters. Here is the related post for more info. Click here to play it.

—— Jam Games / Prototypes ——

I have to pee

release date: N/A    (made in 2012)
views ≈ N/A
what I did: Everything.

Definitely unfinished, made for GDTjam #1. Story of a boy who needs to pee. Random toilet generation is the ultimate feature. Oh and, he squeaks when he gets too close to monsters. I also wrote a post-mortem in Turkish. Here is the related post for more info. Click here to play it.

 

Lust 4 Date

release date: N/A    (made in 2012)
views ≈ N/A
what I did: Visual art/animation.

This jam game is made for GDTjam #2. When I saw the hilarious idea, I couldn’t help but laugh, and wanted to draw art for it. Here is the related post for more info. Click here to play it.

 

otherGames_thumbOther games & prototypes…

I’m putting my new small prototypes & jam games here.